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Comments (2)

maajor avatar maajor commented on May 27, 2024 1

Hi Markus,
I checked that it is because of new version of Unity. I have submitted a fix, please check it out.

Best Regards,
MYD

from neuralnetworkpostprocessing.

Vahe987 avatar Vahe987 commented on May 27, 2024

Hi @maajor ,
The bug is still present:

Thread group count is above the maximum allowed limit. Maximum allowed thread group count is 65535.
UnityEngine.ComputeShader:Dispatch(Int32, Int32, Int32, Int32)
NNPP.BatchNormalization:Run(Object[]) (at Assets/NNPostProcessing/Scripts/NNLayers/BatchNormalization.cs:80)
NNPP.NNModel:Predict(RenderTexture) (at Assets/NNPostProcessing/Scripts/NNModel.cs:108)
NNPP.NNPostProcessingEffect:OnRenderImage(RenderTexture, RenderTexture) (at Assets/NNPostProcessing/Scripts/NNPostProcessingEffect.cs:32)

My Unity version is 2019.2.12f1

from neuralnetworkpostprocessing.

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