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Madaoer avatar Madaoer commented on May 24, 2024

Hello haiphamcse

  1. We use the final rgb piexl(batch, 3) instead of intermediate rgb points(batch, num_rays, 3) to make a virtual patch. For example, (4096, 3) --> (64, 64, 3).
  2. We use 64 x 64 because in original nerf methods(DVGO, TensoRF) use 4096 as default setting. Due to the repeat time in our methods, I think s3im already have enough randomness, so a bigger patch size maybe not that helpful.

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haiphamcse avatar haiphamcse commented on May 24, 2024

What is the right way to use S3IM if the number of rgb pixels is larger than (4096,3). Do we just change the kernel size proportionally?

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Madaoer avatar Madaoer commented on May 24, 2024

No need for increasing kernel size. For example, we can keep the virtual patch as a shape like (64, batch_size / 64 / 3, 3)

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haiphamcse avatar haiphamcse commented on May 24, 2024

Thank you for your reply! I understand now

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