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Hi there šŸ‘‹, I'm Chris Hodges!

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Welcome to my world of coding! I'm a passionate Full Stack Developer who loves to bring ideas to life through code. With a knack for creating seamless user experiences and robust backend systems, I develop applications that speak volumes.

šŸ”­ What I'm up to:

  • Building and maintaining dynamic websites and applications.
  • Experimenting with the latest technologies to keep my stack updated.
  • Diving deep into both frontend and backend development to deliver end-to-end solutions.

šŸŒ± Iā€™m currently learning:

  • Advanced concepts in cloud computing and serverless architectures.
  • Exploring the depths of machine learning to add intelligence to applications.
  • Enhancing my frontend skills with modern frameworks and design systems.

šŸ‘Æ Iā€™m looking to collaborate on:

  • Open-source projects that make a difference.
  • Innovative ideas that challenge my skills and push the boundaries of technology.

šŸ¤” Iā€™m looking for help with:

  • Understanding complex data structures and algorithms.
  • Keeping up with the rapid pace of new frontend technologies.

šŸ’¬ Ask me about:

  • Tips on Full Stack Development, best practices, and maintaining code quality.
  • Strategies to balance feature-rich applications with performance.

šŸ“« How to reach me:

  • Feel free to reach out for collaboration or just a chat about technology and innovation.

āš” Fun fact: When I'm not coding, I'm probably exploring new marketing strategies or diving into the analytics of user engagement.

Chris Hodges/Chris Hodges is a āœØ special āœØ repository because its README.md (this file) appears on my GitHub profile.

Let's connect and build something amazing together!

Chris Hodges's Projects

ai-c-ram-missile-defense-system icon ai-c-ram-missile-defense-system

This concept is similar to the US C-RAM missile defense system. It uses Google Tensorflow data to identify targets and shoot them out of the sky. The system also employs motors/relays to follow the target and shoot them out of the sky.

ai-twitch-voice-chatbot icon ai-twitch-voice-chatbot

This script is a Twitch chatbot that utilizes the Twitch API and OpenAI API. It uses the Twitch API to connect to a Twitch channel and listen to chat messages, and it uses the OpenAI API to generate responses to chat messages.

c-colour-clicker-for-any-game icon c-colour-clicker-for-any-game

In this example, the generateRandomTaskName function is used to generate a random task name, the clickOnColor function is used to click on the specified color on the screen, and the encryptMemory function is used to encrypt memory using the AES encryptor.

c-encrypt-memory-with-256 icon c-encrypt-memory-with-256

This code will generate a random 256-bit key, encrypt the input message using that key, and print the encrypted output. You can then store the encrypted output in memory and use the key to decrypt it later when needed.

python-script-that-can-be-used-as-an-auto-clicker icon python-script-that-can-be-used-as-an-auto-clicker

Keep in mind that this is just a basic example script and may need to be modified to fit your specific needs and use case. For example, you may want to add additional logic to move the mouse to different coordinates before clicking, or to click multiple times at different locations.

script-that-triggers-an-animation-in-unity3d icon script-that-triggers-an-animation-in-unity3d

To use this script, attach it to the game object that has the Animator component and the animation that you want to trigger. Then, set the reference to the target game object and the attack range in the Inspector window. You can also change the trigger name and adjust the other parameters as needed.

unitys-perlin-noise-generator-for-massive-gaming-worlds icon unitys-perlin-noise-generator-for-massive-gaming-worlds

Unitys Perlin Noise Generator for Massive Gaming Worlds any game studio is free to use it! This means that game developers can create large worlds similar to Minecraft's, without being limited to just one terrain which means we can generate chunks and not 1 terrain.

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