Comments (10)
I had no issues with 1.x versions. Begins with 2.x for me.
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This likely isn't a driver bug and is far more likely to be a game bug.
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Let me check. IIRC I played version 1.4 successfully off Btrfs, but that's not to say that CDPR changed something since.
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I've just tried it with a fresh installation of the Steam version, and it flatlined for me too. STATUS_ACCESS_VIOLATION when reading from address 0x48, which suggests that a function is returning NULL and it's not handling it correctly. This was just as it finished loading the save game.
It should be set up to automatically create a crashdump in the hidden directory AppData\Local\REDEngine\ReportQueue in your user directory. Could you send it me please?
from btrfs.
Thank you for looking into this. Here is my crashdump.
Cyberpunk2077-20231029-184736-9544-15892.zip
from btrfs.
Possibly this is related to the FSCTL_QUERY_VOLUME_CONTAINER_STATE messages that CP77 is (indirectly) sending just before things go wrong.
Unfortunately Googling it leads, erm, to here, which isn't very helpful: https://github.com/maharmstone/btrfs/blob/master/src/fsctl.c#L5770
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I'm sorry i can't help. I'm no programmer. I hope you can find a solution. (If it's a driver fault)
from btrfs.
I'm sorry i can't help. I'm no programmer. I hope you can find a solution. (If it's a driver fault)
That's fine, the note was primarily for my benefit, or anybody interested passing by. I'm fairly sure it is a driver fault.
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Okay, scratch that, I don't think it is a driver fault. I got the same crash playing off an NTFS partition. I think @CodingWithAnxiety is right, it's a bug in the game - see e.g. https://old.reddit.com/r/cyberpunkgame/comments/16rjnjn/error_exception_access_violation_0xc0000005/
Loading an older save worked, but then I got the same crash again after about 5 minutes or so.
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OK, for me running on NTFS (also via network share) works fine.
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