Name: Mahdeen Ahmed Khan Sameer
Type: User
Company: Colby College
Bio: A Junior with a Software development and Finance background. Created and executed software solutions to enhance business productivity.
Location: Waterville, Maine
Blog: https://www.linkedin.com/in/mahdeen-khan-892739232/
Mahdeen Ahmed Khan Sameer's Projects
we will have Agents that are on a 2D landscape. They will have positions in a continuous (floating point) 2D space, rather than the grid from the Game of Life. Like in the Game of Life, the agents are active and will implement an updateState method.
This week we'll explore the simulation of entities on a 2D grid. The entities will interact with each other to determine how they change over time. The overall concept is called cellular automata, and you'll implement a specific version of cellular automata that implement Conway's Game of Life.
We split these images into three class labels: First, Vegetation, referring to any dry land containing vegetation and showing up as bright red on the NIR images. Second, Reef Flats, referring to areas which are sandy or shallow water. Finally, Ocean refers to everything else, the background water of the image.
In this project I will be implementing a turn-based version of a pursuit evasion game on graphs. In the 2-player model of this game, our 2 players are an evader and a pursuer, where the evaders goal is to indefinitely evade capture by the pursuer, while the pursuer's goal is to catch the evader.
Exploring the game of Maze using PriorityQueues and Heaps.
I will explore the game of Sudoku by writing a stack-based solver for the game that implements a depth-first search algorithm. Then I will explore how the number of starting values provided affects the complexity of the search for a solution.
The main purpose of this project is to provide you the opportunity to use your different implementations of MapSet to determine the frequencies of all the words in a given text document. The ability to identify word frequencies in a large corpus has been the basis for a number of different research projects in the digital social sciences.
I will try to solve Leet-code problems on daily basis!
Just some more leetcode
The main purpose of this project is to use our Queue structure to model job division in a multi-server (or processor) setting. Typically, the model has jobs arriving over time and upon arrival must immediately be assigned to a server for processing.
We'll simulate a simple version of the card game Blackjack and so the objects in a card game include: a Card, a Deck, a Hand, and Game. We will make a class for each one, connecting them together as appropriate.
I will explore the game of Sudoku by writing a stack-based solver for the game that implements a depth-first search algorithm. Then I will explore how the number of starting values provided affects the complexity of the search for a solution.