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Coding

Hi, I'm Mahdeen Ahmed Khan Sameer!

As an enthusiastic Colby and Cambridge student passionate about making the tech world better and more awesome, I am committed to leveraging my knowledge and skills to drive positive change and innovation.

Coding

mahdeensam

  • šŸŒ± Iā€™m currently learning Financial Analytics

  • šŸ‘Øā€šŸ’» All of my projects are available at [Github, but I will keep posting!](Github, but I will keep posting!)

  • šŸ“ I regularly write articles on instagram

  • šŸ’¬ Ask me about my passions!

  • šŸ“« How to reach me [email protected]

  • āš” Fun fact Why do I (a programmer) prefer dark mode? Because light attracts bugs!

Connect with me:

mahdeen-khan-892739232 makhan25 makhan25

Languages and Tools:

angularjs bootstrap css3 firebase git html5 java javascript linux mongodb mysql nodejs opencv oracle pandas photoshop postman python react redux tensorflow

Mahdeen Ahmed Khan Sameer's Projects

agent-based-simulations-linked-lists-concept icon agent-based-simulations-linked-lists-concept

we will have Agents that are on a 2D landscape. They will have positions in a continuous (floating point) 2D space, rather than the grid from the Game of Life. Like in the Game of Life, the agents are active and will implement an updateState method.

conway-s-game-of-life-2d-arrays-concept icon conway-s-game-of-life-2d-arrays-concept

This week we'll explore the simulation of entities on a 2D grid. The entities will interact with each other to determine how they change over time. The overall concept is called cellular automata, and you'll implement a specific version of cellular automata that implement Conway's Game of Life.

coraf-reef-semantic-segmentation icon coraf-reef-semantic-segmentation

We split these images into three class labels: First, Vegetation, referring to any dry land containing vegetation and showing up as bright red on the NIR images. Second, Reef Flats, referring to areas which are sandy or shallow water. Finally, Ocean refers to everything else, the background water of the image.

data-structures---pursuit---evasion-on-a-graph icon data-structures---pursuit---evasion-on-a-graph

In this project I will be implementing a turn-based version of a pursuit evasion game on graphs. In the 2-player model of this game, our 2 players are an evader and a pursuer, where the evaders goal is to indefinitely evade capture by the pursuer, while the pursuer's goal is to catch the evader.

data-structures---sudoku icon data-structures---sudoku

I will explore the game of Sudoku by writing a stack-based solver for the game that implements a depth-first search algorithm. Then I will explore how the number of starting values provided affects the complexity of the search for a solution.

data-structures---word-frequency-analysis icon data-structures---word-frequency-analysis

The main purpose of this project is to provide you the opportunity to use your different implementations of MapSet to determine the frequencies of all the words in a given text document. The ability to identify word frequencies in a large corpus has been the basis for a number of different research projects in the digital social sciences.

modeling-a-server-farm-queues-concept icon modeling-a-server-farm-queues-concept

The main purpose of this project is to use our Queue structure to model job division in a multi-server (or processor) setting. Typically, the model has jobs arriving over time and upon arrival must immediately be assigned to a server for processing.

sudoku-a-stack-concept icon sudoku-a-stack-concept

I will explore the game of Sudoku by writing a stack-based solver for the game that implements a depth-first search algorithm. Then I will explore how the number of starting values provided affects the complexity of the search for a solution.

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