Comments (5)
Hi, sorry for late response. Do you have any mods that changes AI of monsters? Because probably new AI has lower priority to attack the player than to move to the goal position.
from majruszsprogressivedifficultymod.
I'm having the same issue. It applies to all skeletons from the raid. Only AI mod I have is aiimprovement. All other skeletons spawned in the world operate normally
Update: Seems to be all mobs from the raid have prio to head towards the marker over attacking players
from majruszsprogressivedifficultymod.
Happens to me aswell, for now I am trying to disable elite skeletons in the configs in hope that they wont appear during the raid, I sure do hope it will be fixed soon, this is truely an awsome feature
from majruszsprogressivedifficultymod.
After a lot of testing I found the issue. Performant (mod) seems to ruin the goal AI of this mod. I tried turning off all features in Performant's config to locate the issue and nothing changed. Hopefully this helps
from majruszsprogressivedifficultymod.
Thanks @Blacksky649 for finding the mod that caused this bug! It helped me a lot and I was able to fix it. In the next update this will work properly. :)
from majruszsprogressivedifficultymod.
Related Issues (20)
- [1.20.X] Crash - java.lang.ClassNotFoundException HOT 2
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- 1.20.1-forge-1.9.6:Cannot get property DirectionProperty HOT 2
- [1.20.1] Crashes occuring while inside dungeon relating to Cursed Armor spawn HOT 1
- [1.20.1] Shift + Right clicking lootbag when highlighted kicks me out of the game HOT 1
- [1.20.1] [Forge] Gamestage chat messages and advancements are not being given to players with per-player difficulty enabled HOT 1
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- [1.20.1 Fabric] Game crashed after hitting entity
- Crash when crafting two accessories with AE2 Terminal / Minecraft 1.20.1 / forge : 47.2.0 HOT 1
- way to disable world gen? HOT 3
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from majruszsprogressivedifficultymod.