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SimonDanisch avatar SimonDanisch commented on May 18, 2024

this might have been fixed by: JuliaGL/GLAbstraction.jl@79cb6e3

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ssfrr avatar ssfrr commented on May 18, 2024

just from looking at it, that seems like it would either rotate around (0, 0, 1) or (0, 0, -1) based on the camera angle. seems like it would be an improvement but you'd still have the behavior, e.g. if you're looking down from above and you drag left and right the scene would appear to rotate beneath you like the hand of a clock, rather than rotating relative to your viewpoint. I can play around with it a bit and maybe propose a PR you can try out and see if you like it better.

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SimonDanisch avatar SimonDanisch commented on May 18, 2024

did you see JuliaGL/GLAbstraction.jl#76 ?

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ssfrr avatar ssfrr commented on May 18, 2024

Ah, I see. Looks like you’ve tried it and prefer the way it is. I’ll see if I get used to it and if I still like the other way maybe I’ll do a PR to make it configurable somehow

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