Comments (4)
this might have been fixed by: JuliaGL/GLAbstraction.jl@79cb6e3
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just from looking at it, that seems like it would either rotate around (0, 0, 1) or (0, 0, -1) based on the camera angle. seems like it would be an improvement but you'd still have the behavior, e.g. if you're looking down from above and you drag left and right the scene would appear to rotate beneath you like the hand of a clock, rather than rotating relative to your viewpoint. I can play around with it a bit and maybe propose a PR you can try out and see if you like it better.
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did you see JuliaGL/GLAbstraction.jl#76 ?
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Ah, I see. Looks like you’ve tried it and prefer the way it is. I’ll see if I get used to it and if I still like the other way maybe I’ll do a PR to make it configurable somehow
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