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Heyo, My Name's Marceline 👾

I make tools. You can call me Marcy, Marci, Marcie, or Mars. I use it/its pronouns.

Skills 🌌

My specialties lay in game engine design, graphics programming, virtual worlds, software architecture, and performance programming.

I know lots of programming languages: Rust, C/C++, Lua, Python, some shading languages like GLSL and WGSL, and programming languages that only compile to WebAssembly, such as Grain and AssemblyScript. I'm also proficient with build system languages like CMake, Meson, GitHub Actions, POSIX and Bash shell scripts, and Makefile.

My favorite things are Rust, Vulkan, wgpu, and WebAssembly. I spend a lot of my spare time finding cool new uses for WebAssembly in desktop applications.

Tooling 🛠️

Software Purpose
Helix Text Editor
Artix Linux Operating System
foot Terminal Emulator
fish Shell
Sway Wayland Compositor
Firefox Web Browser
MPD Music Player
Cantata MPD Frontend

Crabs 🦀

I like crabs because:

  • they're cute
  • nature favors them
  • the Rust mascost is a crab and I like Rust
  • they taste good

Marceline Cramer's Projects

adam icon adam

Adam is a Discord bot that can host Zandronum sessions and echo game events to and from Discord.

afps icon afps

A moddable FPS game written with the Ambient engine

astratomic icon astratomic

Survival game inspired by Noita and Starbound, fueled by Rust and Bevy.

d3-force icon d3-force

Force-directed graph layout using velocity Verlet integration.

germ icon germ

🦠 The Ultimate Gemini Toolkit.

gimli icon gimli

A library for reading and writing the DWARF debugging format

iroh icon iroh

A toolkit for building distributed applications

object icon object

A unified interface for reading and writing object file formats

octree icon octree

Processes, renders, and stores octrees.

parametricvr icon parametricvr

A simple parametric VR headset case made with OpenSCAD.

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