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Comments (3)

MarcellPerger1 avatar MarcellPerger1 commented on September 25, 2024

Probable cause

This may be because in the texture atlas, dirt and grass top are next to each other.
As seen in the image (exaggerated a lot), the area used for grass (red) very slightly overlaps with the dirt texture.
This may be because dirt.x1 == grass.x0 (WebGL probably uses both ends as inclusive).
image

Fix

In renderer/atals_data.js, add 1 pixel to x0 of each texture

from minecraft_clone_1.

MarcellPerger1 avatar MarcellPerger1 commented on September 25, 2024

It's started happening again, this time only visible when far away:
image
It seems that the offsets have to be adjusted based on distance from camera

from minecraft_clone_1.

MarcellPerger1 avatar MarcellPerger1 commented on September 25, 2024

Potential fix: add 1 pixel to each side of each texture

from minecraft_clone_1.

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