Comments (2)
Recursive inheritance is currently not handled well at all (it just keeps calling itself until recursion error).
I think it should just throw an error early because thats the easiest way and the only one that makes sense. Otherwise, some configs would not be initialized fully when they are merged probably resulting in a lot of weirdness.
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Recursive inheritance also fixed by #126
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Related Issues (20)
- Remove `checkError` config for 0.4.0
- Placing and breaking blocks HOT 2
- Use `simplex-noise` version 4 HOT 2
- End-to-end tests
- Refactor `make_atlas.cjs`
- Refactor `LoaderMerge`
- Add a way to change the block to place HOT 1
- Add flag to disable fade out animation
- Refactor `config.js` HOT 1
- Workflow errors HOT 1
- Refactor scripts
- Image snapshot test is very unreliable HOT 4
- `utils/index.js` references a non-existent file
- Review the modulepreloads in `index.html`
- Add import plugin to ESLint to catch unresolved imports
- Test workflow should use newly built stuff
- `scripts` directory is a bit of a mess
- Build TS into a separate sub-directory
- `getStyleBySelector` should not be in the `Game` class
- There aren't enough configuration options
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