Comments (2)
Fixed in 3.0.4
from networker.
I looked at the contents of version 3.0.5 and how you fixed it says that the code was not even checked in action.
At this point, the pool has already been allocated! And calling SetUdpSender is useless. You had to add IUdpSocketSender to the constructor, and call SetUdpSender before udpSenderObjectPool was filled.
from networker.
Related Issues (20)
- Use Microsoft.Extensions.Logging for Logging HOT 2
- Allow ServiceCollection To Be Shared By Multiple Client/Server Instances
- Support Transient DI Registration For Packet Handlers
- How to use with Unity? HOT 2
- License Considerations HOT 1
- Suggestion: Decouple packet handler from packet serializer HOT 3
- Support multiple RegisterTypes calls on one IBuilder instance HOT 1
- Packet Handler Decorators HOT 3
- Semaphore does't get the release event on client disconnect.
- Not working with Unity :( HOT 3
- Work without a serializer HOT 2
- ArgumentOutOfRangeException HOT 1
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- ServerPacketProcessor处理无长度数据包时陷入循环
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- UdpClientListener中监听强制使用了127.0.0.1,不适用于多网卡环境
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from networker.