Comments (2)
Interesting - I'll check that and change it if possible. Something tells me dropping glClear() will have side effects but I'll try.
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Dropped glClear() in bba8c4e.
Works on all of my devices without problems. Calling discard will preserve the buffer now. Will be in the next release.
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Related Issues (20)
- Request: Add extra preset textures
- Request: Support for read+write variable pairs HOT 2
- Feature Request: Lexer-/Parser-Based Syntax highlighting HOT 3
- [Suggestion]: refactor `ShaderRenderer` HOT 2
- QoL: Hide TAB button when code is hidden HOT 1
- QoL: Search bar in Add uniform/texture HOT 2
- Long errors will get trimmed by Android HOT 11
- Different wallpaper shaders for home screen and lock screen HOT 3
- Gyroscope input issues HOT 3
- Sensor didn't work HOT 3
- Variable for dark/night mode HOT 2
- Idea: Use the shaders as custom screensavers
- L0002: Undeclared variable 'iTime' HOT 1
- Touch screen like mouse in computer? HOT 1
- Limit FPS HOT 2
- No matching overload function HOT 2
- Live wallpaper not work in some device HOT 2
- Date and daytime did not update HOT 3
- Request: backbuffer sample
- (Question) Linear sampling for backbuffer HOT 2
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