Comments (7)
Thanks for the heads-up, I will give it a try. I would be pleased to help porting to Qt 6.6. As this repository is only a mirror, how would you want to get contributions?
Any way you like :) Plain old patches via mail work fine, but you can also do it the Github way with pull requests etc.
When running the application I get the following issue, but nothing opens:
Bino: Qt warning: Cannot find EGLConfig, returning null config Bino: Qt warning: QEGLPlatformContext: Failed to create context: 3009 Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations QVR: Cannot get a valid OpenGL context Bino: Kann QVR Manager nicht initialisieren
Any suggestions what might be wrong?
I'm running it on Manjaro Linux KDE Wayland session with an NVIDIA GTX 970 newest drivers installed.
Hmm, I never saw that particular OpenGL error. And I thought I knew them all...
- Can you run any SteamVR application?
- Or plain Bino without
--vr
? - Does it help if you use the
--opengles
option of Bino? - If none of the above helps: what's the output with
--log-level=debug --qvr-log-level=debug
?
I only tested VR mode on X11 because that's all I have right now. But there's nothing system specific or windowing system specific in either Bino or QVR.
from bino.
Since you cannot open a video from inside the VR mode yet (sorry, this takes time to implement), you can try to start with bino --vr myvideo.mp4
or bino --vr image.jpg
and then you should be able to see where the video screen is in VR.
The plan for Bino is to first port to Qt 6.6 including support for HDR video, and then improve VR mode. Help is always welcome ;)
from bino.
Since you cannot open a video from inside the VR mode yet (sorry, this takes time to implement), you can try to start with
bino --vr myvideo.mp4
orbino --vr image.jpg
and then you should be able to see where the video screen is in VR.The plan for Bino is to first port to Qt 6.6 including support for HDR video, and then improve VR mode. Help is always welcome ;)
Thanks for the heads-up, I will give it a try. I would be pleased to help porting to Qt 6.6. As this repository is only a mirror, how would you want to get contributions?
from bino.
Since you cannot open a video from inside the VR mode yet (sorry, this takes time to implement), you can try to start with
bino --vr myvideo.mp4
orbino --vr image.jpg
and then you should be able to see where the video screen is in VR.
When running the application I get the following issue, but nothing opens:
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: QEGLPlatformContext: Failed to create context: 3009
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
QVR: Cannot get a valid OpenGL context
Bino: Kann QVR Manager nicht initialisieren
Any suggestions what might be wrong?
I'm running it on Manjaro Linux KDE Wayland session with an NVIDIA GTX 970 newest drivers installed.
from bino.
* Can you run _any_ SteamVR application?
Yes, e.g. Gaiasky works in VR mode.
* Or plain Bino without `--vr`?
No. When I run Bino under wayland, no window appears. This is the command line output:
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: QEGLPlatformContext: Failed to create context: 3009
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
Bino: Qt warning: QRhiGles2: Failed to create temporary context
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: QEGLPlatformContext: Failed to create context: 3009
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
Bino: Qt warning: QRhiGles2: Failed to create context
Bino: Qt warning: Failed to create QRhi for QBackingStoreRhiSupport
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: QEGLPlatformContext: Failed to create context: 3009
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
Bino: Qt warning: QOpenGLWidget: Failed to create context
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: QEGLPlatformContext: Failed to create context: 3009
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
Bino: Qt warning: QOpenGLWidget: Failed to create context
I will check whether it works for me under X11, as I have both sessions installed. If so I will look into fixing the normal mode under wayland first and then will have a look into it for the VR mode. I'll keep you updated in that thread.
* Does it help if you use the `--opengles` option of Bino?
Not really. For the normal mode still no window shows up. (Note in both cases there is a task bar icon that shows up) Output slightly changes.
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: Could not create EGL surface (EGL error 0x3005)
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: Could not create EGL surface (EGL error 0x3005)
Bino: Qt warning: eglSwapBuffers failed with 0x300d, surface: 0x0
For VR mode it doesn't help either, printing this message in a endless loop:
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: Could not create EGL surface (EGL error 0x3005)
* If none of the above helps: what's the output with `--log-level=debug --qvr-log-level=debug`?
For normal mode:
Bino: updating Gui menu state
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: QEGLPlatformContext: Failed to create context: 3009
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
Bino: Qt warning: QRhiGles2: Failed to create temporary context
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: QEGLPlatformContext: Failed to create context: 3009
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
Bino: Qt warning: QRhiGles2: Failed to create context
Bino: Qt warning: Failed to create QRhi for QBackingStoreRhiSupport
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: QEGLPlatformContext: Failed to create context: 3009
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
Bino: Qt warning: QOpenGLWidget: Failed to create context
Bino: Qt warning: Cannot find EGLConfig, returning null config
Bino: Qt warning: QEGLPlatformContext: Failed to create context: 3009
Bino: Qt warning: Non-blocking swap buffers not supported. Subsurface rendering can be affected. It may also cause the event loop to freeze in some situations
Bino: Qt warning: QOpenGLWidget: Failed to create context
from bino.
Unfortunately I did not succeed in replicating the problem. It works for me on X11 SteamVR. I have to postpone this until I have a working Wayland setup.
from bino.
I just tested Bino with Wayland and in VR mode (but not SteamVR since that does not yet work for me with Wayland). I was not able to reproduce the problems mentioned here, it worked as expected.
So this might be a case of missing, incomplete or misconfigured drivers.
from bino.
Related Issues (20)
- Doesn't compile with ffmpeg 5.0 HOT 4
- Several issues with subtitles HOT 3
- Audio playback issue in Windows binary. HOT 5
- Audio playback issues with fast forward HOT 4
- Speed Issues & Stuttering in L/R Frame Alternating Output Mode HOT 2
- I tried to compile version 2.1 on macos, but the program failed to run HOT 2
- Save 3D modes settings HOT 4
- Bino3D fails - Ubuntu Studio 22.10 HOT 1
- Flatpak does not work with VR HOT 4
- Will open seperate Left/Right 3D file and output 3D Dual Screen function be include in new version? HOT 1
- Emitter Module for Active 3D Glasses Support HOT 1
- OpenGL issue on macOS M1 HOT 5
- bino2.1 with QVR opens 2 windows different sizes on screen, on wrong screen HOT 9
- Bino3d on raspberry OS / Raspberry 5 HOT 17
- Apple Silicon build of contemporary bino for download and/or Homebrew HOT 4
- Building source code fails on macOS 14.5 (Apple Silicon M3) HOT 4
- Missing `#include QGuiApplication` in src/commandinterpreter.hpp HOT 2
- QVR cmake detection seems wrong HOT 1
- Can't clone on Windows HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from bino.