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Comments (8)

ArbabR avatar ArbabR commented on May 28, 2024

Hi @marty-suzuki any plans for this? Getting the same issue.

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InfiniteDreamz avatar InfiniteDreamz commented on May 28, 2024

Hi @marty-suzuki Any update on this issue?
@alexeybolv @ArbabR How did you managed it guyz?

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ArbabR avatar ArbabR commented on May 28, 2024

Hi @InfiniteDreamz not sure about others but try content insets in viewDidLayoutSubviews method. It will work.

override func viewDidLayoutSubviews() {
          super.viewDidLayoutSubviews()
          tableView.contentInset = UIEdgeInsets.init(top: 60, left: 0, bottom: distance, right: 0)
    }

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InfiniteDreamz avatar InfiniteDreamz commented on May 28, 2024

Hi @InfiniteDreamz not sure about others but try content insets in viewDidLayoutSubviews method. It will work.

override func viewDidLayoutSubviews() {
          super.viewDidLayoutSubviews()
          tableView.contentInset = UIEdgeInsets.init(top: 60, left: 0, bottom: distance, right: 0)
    }

what is 'distance' here? @ArbabR

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ArbabR avatar ArbabR commented on May 28, 2024

Just put any int value.

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alexeybolv avatar alexeybolv commented on May 28, 2024

@ArbabR

You can reverse table view like this:

chatTableView.transform = CGAffineTransform(scaleX: 1, y: -1)

And in every cell inside table view:

override func awakeFromNib() { super.awakeFromNib() contentView.transform = CGAffineTransform(scaleX: 1, y: -1)
}

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InfiniteDreamz avatar InfiniteDreamz commented on May 28, 2024

I was able to set the content inset by giving a bit delay after reloading the tableview. I guess, it's in the framework itself where the content inset is getting reset after the reload & author should look into this on priority. For me, it all started working with:

DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
            self.chatTblView.contentInset = UIEdgeInsets(top: height, left: 0.0, bottom: 0.0, right: 0.0)
        }

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quyentrinh avatar quyentrinh commented on May 28, 2024

Insert this code to ReverseExtension.swift
public func updateInset(_ inset: UIEdgeInsets) { guard let base = base else { return } base.contentInset.bottom = inset.top base.contentInset.top = inset.bottom self.lastContentInset = base.contentInset }

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