Comments (5)
interesting idea, so that when you go from ally to enemy with some one theres a warm-up time during which you are neutral to them. possibly with a configurable time for transition. I second this motion :)
from factions.
Tracking and maintaining that sort of info for each faction would be a pain, so it's probably not going to happen.
from factions.
I don't think it would be that hard, just start TimerSchedule and if the server stops, save any to-be-unalied into a Timer.json file or something, then when the server starts, read the file, and start TimerSchedule again, I'll start writing this now.
from factions.
So when an ally begins to grief my base (assuming they have the perms), I would have to wait 10 minutes before we are enemies. I believe this suggestion is hugely flawed.
from factions.
Closed due to inactivity.
from factions.
Related Issues (20)
- Integration Activation IntegrationWorldGuard FAILED HOT 20
- faction.getId() returns null :(
- CommandSender Link HOT 1
- Permissions Nodes doesn't work
- Request To Take Over Plugin Development HOT 3
- Factions is not integrating with worldguard. HOT 4
- Error MassiveCore and Faction
- Crash server
- Container permissions not working in Minecraft 1.13.2 HOT 3
- Class doesnt seem to exist in newest worldguard.
- Allies Do Not Remove. HOT 12
- 1.14 support? HOT 4
- crashed, everyone kicked from their factions and names are all gibberish
- Extreme lag when claiming, but over 1gb of memory free HOT 1
- Development - Third Party Commands HOT 1
- After server crash, factions no longer works.
- MassiveCore and Factions is installed but commands dont work
- massivecor
- Tablecloth-1.12.2 and CatServer. HOT 1
- Cloning failure
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from factions.