Comments (3)
Thank you for bringing this up, I really need to improve on the context creation.
For now all you need to do is setup the lcd framebuffer and call pglInit, after that you should be able to use the standard openGL functions.
I will see if I can get SDL/SDL2 working with picaGL, that will help getting some new ports running.
I've attached a basic sample in an effort to compensate for the lack of documentation and examples.
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hey @masterfeizz, thank you for this really cool project. Any updates on porting sdl2?
Only the "OES" functions seem to be missing
https://github.com/spurious/SDL-mirror/blob/master/src/render/opengles/SDL_glesfuncs.h
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I will see if I can get SDL/SDL2 working with picaGL, that will help getting some new ports running.
could you try to port doom 3 to new 3ds? i really like that game so i think that would be possible only on new 3ds
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