Comments (1)
It's been a while since I've looked at that example but isn''t it an Xcode project?
If you've modified the project to run on a different platform then it's something within your own code that's preventing it from running. You probably need to put a running process into it's own thread.
On Jul 6, 2014, at 3:41 AM, zozefski [email protected] wrote:
Hello everybody,
I'm running Chapter 3: Marker-less Augmented Reality from this great book on a laptop with an Intel i7, 6GB RAM, nVidia 540 Graphics and I get like 1FPS, which is totally unacceptable for any realtime application...
I tried capturing @ 640x480, tried several cams and even tried a captured video as input to eliminate any lag introduced by webcam capture. Running the release build instead of debug speeds it up a little but still is amazingly slow.When I run other markerless implementations like BazAR ( http://cvlab.epfl.ch/cms/site/cvlab2/lang/en/software/bazar ), they run perfect and at full speed.
Even my Galaxy Note 2 does AR realtime, for example the Augment app ( https://play.google.com/store/apps/details?id=com.ar.augment&hl=en ) does perfect tracking in realtime when using "Create Tracker" and taking a picture of magazine cover lying around.Is this code not suited for realtime applications or am I doing something wrong?
Thx,
ucf—
Reply to this email directly or view it on GitHub.
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