Comments (3)
OK< it's not my code, it's Parallels that does not support a lot of OpenGL for guest systems,
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Ok again. So we have a combination of issues. Parallels does not support some of the OpenGL I was using. VMWare seems to be better, but memory management is very different on Windows and Linux so that the virtualized OpenGL does not let me know when we run out of texture buffer. WIth all this an mind, and the additional trouble that storing a single bit in RGBA8, I have decided to add a memory-only framebuffer including all the required drawing functions instead. This will use 32(!) times less memory per layer, have full on CPU memory management, and might even be a lot faster because we no longer transfer the OpenGL texture memory into potrace memory format.
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Fixed by replacing OpenGL analysis with CPU code.
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Related Issues (20)
- Lighting and material choice is not good.
- IASetting type improvements HOT 1
- FDM add Skirt HOT 1
- FDM add Brim
- FDM separate Lid and Bottom settings.
- Lid fill and infill overlap
- Add predefined test scenes
- Compile on Linux and Win32 for this milestone HOT 1
- FLTK: add JSON reader writer HOT 1
- Add FLTK widget classes for settings HOT 1
- Save printer definition HOT 1
- Save Printer presets
- Automate FLTK upgrades, CMake makes this easy! HOT 2
- Load FLTK Release libraries in Release builds
- Create support for triangles above a certain angle towards z HOT 1
- create support for vertices that connect to no supported triangle
- UI: Editing the name of a printer won't update the name in the list HOT 1
- UI: no way to choose another current printer than the first one HOT 1
- UI: when deleting the currently active printer, it must be deactivated! HOT 1
- test
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