Comments (3)
It's a change they made in the underlying APIs because some games would lower the opacity to 0% without telling the user, to increase immersion, but at the same time making for a dangerous situation. I think they added the limitation only for scene applications (things rendering to the headset, like games) through, but not sure now.
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Fade distance -> 0 should still disable it.
from openvr-advancedsettings.
This update from October also seems to add a play space indicator when teleporting. I don't mind the chaperone but how do I get rid of the rectangle that shows on the ground when I teleport?
...Never mind. I just found the PlayAreaPreviewTransform object on the Teleporting prefab. I should be able to disable that and fix my issue.
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Related Issues (20)
- Request: Adjusting player scale HOT 1
- Push to talk in Vrchat
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- FYI: As this repo has been dormant since Aug 2017, you may want to follow the fork by ykeara and Kung-vr instead. HOT 2
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- Chaperone is square, when playspace is rectangular HOT 1
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