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andrewtheone avatar andrewtheone commented on July 25, 2024

So guys what i found out, is that the newst 0.75.0 ThreeJS does display transparent textures correctly, however if i add a three js mesh with transparent texture to the scene in voxel-engine it doesnt display correctly, so my suggestion would be to upgrade three js, but when i tried to do that a lot of error message showed up. I'd try to debug them, but i have to know that this transparent-bug is related to old three.js version or some other code snippet?

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deathcap avatar deathcap commented on July 25, 2024

voxel-engine (three.js-based version) currently depends on https://www.npmjs.com/package/three version 0.56.0, unfortunately updating three.js versions is non-trivial because of a) API incompatibilities, requiring code changes to migrate: https://github.com/mrdoob/three.js/wiki/Migration b) peer dependencies, requiring other modules to simultaneously update e.g. voxel-view: #74 c) old versions on npm (0.73.0 is latest released module, though I see https://github.com/mrdoob/three.js/releases also shows r73 as the latest not 0.75.0.. hmm, looks like they are in sync now, well, this was more of a problem in the past, but nonetheless, this package is not "official" see mrdoob/three.js#7068 and does not use semver, causing difficulty integrating with the rest of the npm ecosystem).

For these reasons, https://github.com/voxel/voxel-engine-stackgl was created (formerly known as voxel-engine#ndarray), built on top of the http://stack.gl/ suite of npm modules. GH-120 should be solved in voxel-engine-stackgl 1.0.1, I believe.

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