Name: Christopher Bonhage
Type: User
Company: @hyperspheretech
Bio: Full-product developer with an affinity for web technologies, retro-computing, open source, and building "the simplest thing that could possibly work".
Twitter: meeq64
Location: Pennsylvania, United States
Blog: https://www.christopherbonhage.com
Christopher Bonhage's Projects
Solutions for Advent of Code https://adventofcode.com/
Port of Another World to Nintendo 64 using the open-source LibDragon SDK. Based on the bytecode interpreter by Fabien Sanglard and Gregory Montoir.
Docker runner to cross-compile code for BeagleBone Black
An NPM package to easily and consistently create BEM classNames and selectors
Cycle-Accurate Nintendo 64 Emulator
An unfinished web-based clone of Dr. Mario using an NES-style aesthetic. Original game design, graphics, sounds, and music by Nintendo
Clone of Flappy Bird for Nintendo 64 built using the open source LibDragon SDK. Original game design, graphics, and sound effects created by .GEARS
Stateless Node.JS session library using iron tokens from the hapi ecosystem
Working draft of a new controller subsystem for LibDragon. Allows N64 homebrew developers to easily support GameCube controllers.
Nintendo 64 test ROM to detect the RandNET Keyboard peripheral using the open-source LibDragon SDK.
Open source library for N64 development.
Universal N64 flashcart menu for wide variety of devices
Erlang/OTP
Nintendo 64 test ROM to detect cartridge save capabilities using the open-source LibDragon SDK.
SC64 - a fully open source Nintendo 64 flashcart
Creating the Tamagotchi Singularity
Port of Tamatrix, a Tamagotchi hive emulator to iOS, watchOS, and tvOS devices. Original emulator developed by Jeroen Domburg
Updated fork of Yeti3D PRO port to Nintendo 64 by ChillyWilly using LibDragon. Original version of Yeti3D PRO created by Derek J. Evans