Comments (1)
Trying to straight implement w/ just a vanilla metahuman actor, no cc3 or hybrid. Getting compile errors on play. Could it be skeletal remapping?
Message Log:
Blueprint Runtime Error: "Accessed None trying to read property MocapActor_SkeletalMesh". Blueprint: MocapActorSFXGenerator_Component Function: Execute Ubergraph Mocap Actor SFXGenerator Component Graph: EventGraph Node: Calculate Velocity From Position History
Blueprint Runtime Error: "Accessed None trying to read property ActorPointOfReference". Blueprint: MocapActorSFXGenerator_Component Function: Execute Ubergraph Mocap Actor SFXGenerator Component Graph: EventGraph Node: Calculate Velocity From Position History
Outputlog:
LogLinker: Warning: [AssetLog] E:\VirtualProduction\Projects\VRmoCap\Content\VRMocap\Components\EmotionAnimations\CC3_emotion_angry_anim.uasset: Failed to load '/Game/iCloneDefaultMale/iCloneCC3DefaultMale_Skeleton': Can't find file.
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