Comments (1)
This would be fantastic -- it would also be fantastic if "readonly struct" works. Shaders shouldn't care about it, so we'd just need to make sure that it's ignored in whatever way is needed.
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Related Issues (20)
- [Enhancement] Upgrade Shader.App to .Net Core 2.2
- ShaderGen.Build does not generate any shader HOT 1
- Double precision support?
- About findFXC
- embedding generated shaders as part of the compilation process.
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- [Enhancement] Use GLSLangValidator to validate OpenGL Shaders
- [Enhancement] Add tests for ShaderGen.App
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