Comments (6)
I changed the behaviour in a commit at the new branch issue-31-shooting (commit:
336d702).
Now, dear players, I am depending on your feedback. Please, everyone who reads this:
Compare the shooting behaviour of the space ship between the master branch and issue-31-shooting branch. Please post your feedback here, or, if you have other means to contact me, let me know what you think. Be aware that I will gather all feedback here. (Of course, anonymized, and if the feedback's language is not english, translated)
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Before I forget: There is nothing to "win" for giving me feedback here, except a place in the game's credits when it is finished and a player manages to clear all stages. :)
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Feedback one:
"It does not matter. The enemies get me anyways. :) "
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Feedback two received: "I like it more the way it is on the master branch [and I also find it funny to actively avoid the enemy objects".
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One month is over and I still did only receive little feedback.I will close this issue as "Impossible to fix" if nobody is further helping me more to take a decision here.
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impossible to decide. Not enough feedback received. Too bad.
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Related Issues (20)
- Better proportions on display for mobile.
- Level 5: Item for shooting more bullets. HOT 2
- Difficulty level selection when starting at level 5.
- Move some code from main.js to misc.js HOT 1
- Abolish Docker Image references HOT 1
- Fire Boost: Living Forever
- Implementation of level 5 - Coding outerior areas HOT 2
- Proper social media banner required.
- YouTube is an unusable mess. (from my POV) HOT 2
- Game Over screen: Best score of undefined. HOT 2
- Temporary break, again. HOT 1
- Server outage. HOT 2
- Remove failed PWA attempts. HOT 1
- Translation / Localization
- Level 5: Different track. HOT 1
- Level 5: Final boss HOT 2
- Level 5: Staff Credits HOT 1
- Working towards a version 1.00 HOT 2
- Re-work README HOT 1
- Consider dynamic DNS HOT 3
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