Comments (3)
4(/5) Options:
- Add another 3rd (C++ only) layer which completely forgoes reflection and take care your self, rework of buffers needed.
- Add Rawbuffer and fill information raw, which is even worse than 1. from a using perspective.
- or fill mostly from a shader except for position+velocity+elastic def_grad (could be manageable)
- Split Buffers up to stay under 256 Bytes (easiest solution).
- (Use reflection-macro -> complete rework)
from snow.
mingw-w64 does not seem to support some of the c++17 features (std::execution, std::transform_reduce). Could have been an opt-out for when size critical.
from snow.
I dont think there is a nice solution w\o reworking everything. So i will split Buffers because it's the solution that still allows for easiest use and functionality. Also very easy to revert.
Will keep open for potential rework.
from snow.
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from snow.