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MeyerFabian avatar MeyerFabian commented on June 11, 2024

4(/5) Options:

  1. Add another 3rd (C++ only) layer which completely forgoes reflection and take care your self, rework of buffers needed.
  2. Add Rawbuffer and fill information raw, which is even worse than 1. from a using perspective.
    • or fill mostly from a shader except for position+velocity+elastic def_grad (could be manageable)
  3. Split Buffers up to stay under 256 Bytes (easiest solution).
  4. (Use reflection-macro -> complete rework)

from snow.

MeyerFabian avatar MeyerFabian commented on June 11, 2024

mingw-w64 does not seem to support some of the c++17 features (std::execution, std::transform_reduce). Could have been an opt-out for when size critical.

from snow.

MeyerFabian avatar MeyerFabian commented on June 11, 2024

I dont think there is a nice solution w\o reworking everything. So i will split Buffers because it's the solution that still allows for easiest use and functionality. Also very easy to revert.

Will keep open for potential rework.

from snow.

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