Comments (4)
There's a "Flush & Reload Selected Model" in the plugin toolbar, I'm wondering if that works actually. Could be used in conjunction maybe.
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- Under v1.6.x, open a map that has several shaders and models.
- Select Textures menu, Flush & Reload Shaders
- All the textures/shaders on the models are messed up, e.g. on plants, weapon models, pickups etc.
- Select Plugins menu, models, Flush & Reload Models
- This does not "seem" to do anything, but as soon as you update the Camera view, e.g. go into "Fly Mode" (RMB), all the model textures/shaders are back to normal.
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Isn't that just because camera updates are made only when there's a real interaction with the world, the model reload is more or less outside the system...
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Would seem so, IIRC, this is just one simple funtion call to update the 3D view. So ideally, it would just be 3 existing calls: On on shader flush, model flush, then view update.
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