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Michael Lam's Projects

ai4animation icon ai4animation

Bringing Characters to Life with Computer Brains in Unity

aishader icon aishader

ChatGPT-powered shader generator for Unity

ardity icon ardity

Assets for integrating Arduino and Unity (or Unity and any hardware that communicates over a COM port)

bakerboy icon bakerboy

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

facial-ar-remote icon facial-ar-remote

**This project is discontinued** Facial AR Remote is a tool that allows you to capture blendshape animations directly from your iPhone X into Unity 3d by use of an app on your phone.

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

material-maker icon material-maker

A procedural textures authoring and 3D model painting tool based on the Godot game engine

meshsyncdccplugins icon meshsyncdccplugins

DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia

openai-unity icon openai-unity

An unofficial OpenAI Unity Package that aims to help you use OpenAI API directly in Unity Game engine.

shadergraph-custom-lighting icon shadergraph-custom-lighting

A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .

unity-savescenename icon unity-savescenename

An Unity Menu tool to Save Scene Name from Build Setting to a Array list in the disk

unity.gpuanimation icon unity.gpuanimation

Simple but very fast GPU vertex shader based animation system for Unity.Entities

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