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MichaelGlenMontague avatar MichaelGlenMontague commented on June 9, 2024

Thanks for the feedback. I originally thought that the default Shape Keys panel couldn't be hidden but I may have just found a way to accomplish it. I'll see what I can do about the improvements for shape key selection.

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lucianomunoz avatar lucianomunoz commented on June 9, 2024

oh that would be totally great!, glad to hear from you!
thanks for listening to your users =)

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MichaelGlenMontague avatar MichaelGlenMontague commented on June 9, 2024

It's going to take a couple of days to clean up the code before I start making improvements. This was my first add-on and I wasn't thinking much about manageability and PEP-8 at the time.

I might need an example .blend file with the type of workflow you were mentioning in the original post with properties and shape keys. Just to be sure, but I'm guessing you're talking about using a property on a bone to drive multiple shape keys at once (and in a different way for each shape key), like with facial expressions?

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lucianomunoz avatar lucianomunoz commented on June 9, 2024

No, my idea was given a certain number of shapekeys that you select, the function could create 1 custom attribute per each shapekey and connect it via driver directly to it.

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MichaelGlenMontague avatar MichaelGlenMontague commented on June 9, 2024

Which types of pre-connection settings do you have in mind for the custom properties?

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lucianomunoz avatar lucianomunoz commented on June 9, 2024

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lucianomunoz avatar lucianomunoz commented on June 9, 2024

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MichaelGlenMontague avatar MichaelGlenMontague commented on June 9, 2024

Looks like such a feature is too complicated for me to work on at the moment. I'll have to get back to it in the future. For now I'll publish v1.1.0 with just the updated UI and the ability to hide the default panel.

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lucianomunoz avatar lucianomunoz commented on June 9, 2024

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