Comments (3)
Hey @JonDum, thanks for your kind words.
I have not yet looked into async rendering (I guess you mean changes introduced in React 16.3+), but my advice for now would be to try to run the initial render in batches instead of rendering all your objects at once.
The other thing is that (from my experience) unless you are preloading the sprites to GPU memory, loading them there on render takes a considerable chunk of time the first render takes to complete.
I will leave this issue open until I'm able to explore React async rendering topic with PixiJS.
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The other thing is that (from my experience) unless you are preloading the sprites to GPU memory, loading them there on render takes a considerable chunk of time the first render takes to complete.
Interesting. I'm only using <Graphics/>
and <Text/>
objects right now though. However, I think I remember reading that PIXI.Text uses sprites? I wonder if there's a way to batch those with react-pixi-fiber 🤔
my advice for now would be to try to run the initial render in batches instead of rendering all your objects at once.
Do you think that will actually improve the final render time though? Wouldn't the final render (with all objects instead of only a few) take the same time as it would have doing it all once the first time?
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Related Issues (20)
- Performance comparison with react-pixi? HOT 1
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