Comments (1)
The library currently only loads DXT2 and DXT4 DDS
files as 'native' premultiplied formats, as well as any DDS
file written with the additional alpha channel metadata set to premultiplied.
from directxtex.
Related Issues (20)
- Integrate Xbox functionality in the Auxiliary folder
- FAILED (80004005: Unspecified error ) HOT 2
- Move PPM/PFM I/O functions to the library HOT 1
- WIC loading is different from D3DX loading of WIC textures HOT 9
- GPU-compressed `BC7_UNORM_SRGB` textures contain red streaks when using texconv.exe under wine HOT 1
- (Question) Converting BC4 to BMP with texconv HOT 1
- Does DirectXTex directly depend on ZLIB? HOT 3
- Can't compile ddsdump HOT 2
- gcc Warnings in Linux -Wstringop-overflow HOT 4
- Does DirectX support direct reading of compressed textures? HOT 1
- Use fixed width integers for underlying enum types HOT 1
- I need pre-compiled shaders HOT 3
- Allow user to convert single lat-long hdri into cubemap HOT 1
- Low quality DXT compression HOT 4
- Add function to convert a texture to Standard Swizzle and vice versa HOT 1
- UINT and SINT formats in texconv HOT 6
- D3DFMT_X8L8V8U8 support (BumpDuDv/BumpLuminance) HOT 5
- keep getting acess denied HOT 3
- Compression artifacts for BC7_UNORM when compressing on CPU (GPU is fine) HOT 2
- Expose EncodeDDSHeader from DirectXTexXboxDDS.cpp HOT 4
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from directxtex.