Comments (3)
Code for doing async streaming from PCM format wavebanks can be found here
from directxtk.
The key to supporting ADPCM and other formats is to handle the 'straddling' audio packets that go over the 2k boundary required for non-buffered async I/O requests. This means bookkeeping and submitting a few 'bridge' packets.
The other feature not implemented by the sample above is loop-points in the wavebank, which is another level of complication as you may have to refetch blocks, cache them, handle loops small enough to fit into memory, etc.
from directxtk.
See this PR
from directxtk.
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from directxtk.