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Larzone24 avatar Larzone24 commented on July 28, 2024

Strange, for some reason the issue stop happening now and I don't know why. Right now, I can have 1 probe from my whole scene and the PA audio source setting doesn't default to error values and the audio source doesn't lock up in direction.

Now I'm unsure what is the correct behavior. Should one probe be enough for a open outdoor scene to not cause the issue? I know the issue could be triggered when where wasn't a path from the player to the source, however I also got the issue outdoor just a few meters from the source so thats why I thought there also was a distance limit.

Can any one please clarify what is the correct behaviour so I know what I need to do.

Many thanks! :)

from projectacoustics.

Larzone24 avatar Larzone24 commented on July 28, 2024

The issue is back now. I notice that the Unity terrain with the geometry script didn't create the overall voxel volume around it so I thought this might have been the issue. I added a cube with the geometry script under part of the terrain and that created the volume around the cube. Image below shows the this setup with cube under the terrain.
Project Acoustic Probe

However, the issue continoues but now the issue only happens when I move past a certain point in both x and z, pretty close to the probe. The strange thing is that I can walk the opposit ways super far without issue, far from the probe. Seams very strange so I made a video to show it below. In the video you can see the blue sqaure for the probe just outside the door.

One last thing. I have probes inside the house as well but all the doors have invisable openings for the sound to go through. So there is always a path for the sound in and outside the house. No issues inside the house now.

https://youtu.be/q0u3TDAFhXg

from projectacoustics.

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