Comments (3)
Thank you for the suggestion @coyorkdow. Actually, proxy
already has the capability to differentiate const
and non-const
expressions, but in a different form from traditional (inheritance-based) polymorphism. Specifically, traditional one requires const
on the base type while using it (client shall have the knowledge of const
-ness to use a polymorphic object correctly), while proxy
only requires const
when constructing it (client no longer needs this information anymore, making the API boundary clean).
For example:
#include <cstdio>
#include <memory>
#include <proxy.h>
struct FooDispatch : pro::dispatch<void()> {
template <class T>
void operator()(T& value) const {
value.Foo();
}
};
struct FooFacade : pro::facade<FooDispatch> {};
struct MyFooStruct {
void Foo() { puts("Non-const Foo()"); }
void Foo() const { puts("Const Foo()"); }
};
int main() {
pro::proxy<FooFacade> p1 = std::make_unique<MyFooStruct>();
pro::proxy<FooFacade> p2 = std::make_unique<const MyFooStruct>(); // `p1` and `p2` are of the same type
p1.invoke(); // prints "Non-const Foo()"
p2.invoke(); // prints "Const Foo()"
return 0;
}
from proxy.
Thank you for the suggestion @coyorkdow. Actually,
proxy
already has the capability to differentiateconst
and non-const
expressions, but in a different form from traditional (inheritance-based) polymorphism. Specifically, traditional one requiresconst
on the base type while using it (client shall have the knowledge ofconst
-ness to use a polymorphic object correctly), whileproxy
only requiresconst
when constructing it (client no longer needs this information anymore, making the API boundary clean).For example:
#include <cstdio> #include <memory> #include <proxy.h> struct FooDispatch : pro::dispatch<void()> { template <class T> void operator()(T& value) const { value.Foo(); } }; struct FooFacade : pro::facade<FooDispatch> {}; struct MyFooStruct { void Foo() { puts("Non-const Foo()"); } void Foo() const { puts("Const Foo()"); } }; int main() { pro::proxy<FooFacade> p1 = std::make_unique<MyFooStruct>(); pro::proxy<FooFacade> p2 = std::make_unique<const MyFooStruct>(); // `p1` and `p2` are of the same type p1.invoke(); // prints "Non-const Foo()" p2.invoke(); // prints "Const Foo()" return 0; }
I see. So from my understanding of this explanation, regarding const and non-const as two different interfaces is somehow a drawback due to the limitation of the inheritance-base polymorphism. The design of the proxy is remove the const semantics on interface level while the client freely chose whether it is const or not.
Am I right? Thank you.
from proxy.
@coyorkdow Yes, I believe so.
from proxy.
Related Issues (20)
- Time to revise the name of constraints
- Lack support of overload resolution among multiple existing abstractions
- Compilation error on MSVC 19.36 HOT 1
- [FR] noexcept prototypes/signatures HOT 3
- [FR] Add std::function_ref equivalent functionality HOT 4
- [FR] SBO-only targets HOT 2
- [FR] Add std::function::target() equivalent HOT 1
- [FR] operator bool HOT 1
- [QoI] When the metadata of proxy is small enough, dereferencing the metadata can be eliminated
- What's the performance comparing to inheritance with virtual function? HOT 1
- Support tuple-like types in the definition of `overload_types` in a dispatch type and `dispatch_types` in a facade type
- Support allocator-aware overloads of factory functions for `proxy`
- Have a syntax to declare default implementation of a dispatch easier and avoid generating duplicated code
- Undefined behavior: Field `ptr_` of `proxy` is accessed with potentially wrong compile-time assumption HOT 4
- QoI: Avoid generating duplicated code for special pointer types
- Missing API to interact with the underlying pointer types
- Add APIs for in-place construction of a target
- Compile error when `-ffreestanding` is enabled on GCC
- Add pipelines for freestanding environment
- Fail to build with GCC 11.2
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from proxy.