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Comments (4)

WJsjtu avatar WJsjtu commented on May 22, 2024

I've met the same problem. And this works for me when I try to use it for es 300 in WebGL2 since Separate Shader Objects feature is not supported until 310.

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gongminmin avatar gongminmin commented on May 22, 2024

Thanks. I'll add your change. It looks like appending descriptor binding info into uniform names is a temporally workaround for extracting information. It can be replaced by a future reflection APIs.

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gongminmin avatar gongminmin commented on May 22, 2024

I have to remove the appending descriptor binding info into uniform names. Because the spv::Decoration::DecorationBinding is different on macOS. The test can't pass with it.

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gongminmin avatar gongminmin commented on May 22, 2024

A regression happens after update the SPIRV-Cross. The "in_var_xxx" is changed to "in.var.xxx". Need to adopt this change.

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