Comments (1)
The 4 motor vibration is part of the "GIP" spec used by Xbox One or later. You should contact the hardware partner program for more information.
https://www.xbox.com/en-US/designed-for-xbox
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Related Issues (17)
- ACTION REQUIRED: Microsoft needs this private repository to complete compliance info
- CompileShaders gxdk requires the Microsoft Gaming SDK HOT 2
- why GDK samples(console) exclude so many libs? HOT 1
- how to get open source lib used in Gaming.Xbox.Scarlett.x64 such as win32 libs using vcpkg? HOT 2
- This repo is missing important files HOT 1
- Documentation for CMakeGDKExample is incorrect HOT 2
- Broken libs list when using XdkEditionTarget > 220600 HOT 1
- m_gameInput->GetCurrentReading always returns 0x838a0003 HOT 2
- [Sample - Gamepad] m_reading->GetGamepadState always returns empty state HOT 8
- A sample project about using IGameInputDevice::CreateForceFeedbackEffect HOT 3
- Can I build GamepadVibration with C/C++ runtime compiler option /MT? HOT 1
- Add SimpleSamplerFeedback windows support.. HOT 1
- Is /s still valid for on GDK? HOT 2
- InGameStore.cpp UI samples HOT 2
- How to run the samples? HOT 4
- Errors in Sample::AddUserWithUI HOT 1
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