Comments (3)
- There is no quick start on https://github.com/MikeSchulze/gdUnit3/blob/master/README.md (which my brain needs)
- Enable the plugin from project settings plus other stuff?
- There is a link to https://github.com/MikeSchulze/gdUnit3/wiki but that is way too low.
- Both README.md and Wiki shows all features (in your face) ... is that the most important stuff to tell potential/new users?
- I prefer a short getting started in the README.md and links to (more) features wiki page
Note this is my brain dump noting stressores ;-)
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Thanks for reporting.
- This version is not available in the AssetLib
Yes it is not published yet
- The zip contains a directory examples, can we rename that into gdUnit3-examples?
Yes, this is a good idea.
- Why is there a (extra) plugin directory
GdCommons
which is confusing
This is a left over and will be moved next into the plugin.
- Can we move this into
gdUnit3
directory?
yes
- Dropping the zip into existing project generates error. See below
Uh thats bad, i have to verify.
For the README.md, yes it makes sense to have install instructions and short example here
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GdUnit3 v0.9.6-rc should be available in AssetLib in some minutes
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Related Issues (20)
- GD-350: Spinner continues spinning after tests have stopped when debugging a single parameterised test
- GD-351: Scene runner's mouse simulation doesn't trigger drag & drop functions
- GD-353: Update GdUnit Documentation to v2.4.0
- GD-356: Error on console when tests detects an orphan node
- GD-358: Using strings as paramterized test arguments are distorted
- GD-362: Spy on a implemented virtual function like `_input` is not working
- GD-363: Update Documentation, Is class_name on scripts a hard requirement? HOT 1
- GD-367: Running test get stuck under macOS (Runtime mode)
- GD-369: Failure message are incorrectly colored
- GD-370: Spy on a function with return type `Variant` does return any value
- GD-373: `ci-dev` is broken and runs out of time by debug error
- GD-375: Add code coverage metrixs HOT 3
- GD-376: Mocking of a class that uses a custom constructor fails if the argument contains `func` in its name HOT 5
- GD-377: Cant assert equal for PoolTypeArray HOT 3
- GD-379: Documentation: non existing function `Fuzzers.random_rangei()` in example HOT 2
- GD-380: Input events are swallowed when running tests via `GdUnitCmdTool`
- Best way to reuse mocks across several tests? HOT 1
- GD-390: Tests hang when godot.log is not found HOT 1
- assert_signal does not detect emitted signal HOT 1
- all .cs files with namespace GdUnit3 are missing (were present in v2.2.6, gone since v2.3.0) HOT 2
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