Comments (4)
@KA101 Don't worry, the main thing is a positive outcome for the application
from keeperrl.
Not an error per se, but a feature that isn't well-documented. Items typically have a 1-point variance on their final stats: some armor comes out 8, some 9; a 10 might be possible but I wouldn't expect it. You can sometimes find clubs that are +4 and some that are +5, for example, same with shortbows that generally are +10 but the occasional +11 or +9 happen.
from keeperrl.
@KA101 I've been thinking about it. But I got the same result it seems 4 times in a row. Does adoxium armor have an extra chance to being created with low quality?
from keeperrl.
Sorry, didn't realize you'd replied. (I don't sign into Github that often.) In A37 Adoxium armor requires high skill to even craft, so chances are crafters won't have the skill to make it Really Nice (and it's Defense 35 or so there).
I just checked the A36 code and it is indeed baseline Defense 8, inherited from Adamantine Armor. So I was wrong, and you were correct: the description is inaccurate. My apologies.
keeperrl/data_free/game_config/items.txt
Line 1145 in 2df6ca4
from keeperrl.
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