Comments (2)
Well, it looks like "/status" is actually intentionally nerfed in the C++ code for Multicraft
.
MultiCraft/MultiCraft@2aa0400 (committed 2021-02-14 as part of a mass code change merge into multicraft).
From multicraft/src/server.cpp
std::string Server::getStatusString()
{
std::ostringstream os(std::ios_base::binary);
// Disabled due to misuse.
/*os << "# Server: ";
// Version
os << "version=" << g_version_string;
// Uptime
os << ", uptime=" << m_uptime_counter->get();
// Max lag estimate
os << ", max_lag=" << (m_env ? m_env->getMaxLagEstimate() : 0);
So we need to make mapserver_mod
robust when minetest.get_server_status()
returns nil
.
from mapserver_mod.
Looks line minetest.get_server_status()
returns nil (the server is "Multicraft" and not "minetest"), and the mod is not prepared to handle that.
From the API doc
* `minetest.get_server_status(name, joined)`
* Returns the server status string when a player joins or when the command
`/status` is called. Returns `nil` or an empty string when the message is
disabled.
Well, /status
is disabled. IDK why. I see nothing in the minetest.conf
that explicitly disables /status
. Maybe it defaults to disabled, and since not specified, is disabled. I'll keep digging.
from mapserver_mod.
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from mapserver_mod.