Comments (3)
Second thought, may be this is not a problem after all. It's a trade off, if I want better render results, I will not get better performance.
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Hi! The nodes are rendered to a bitmap and the RenderAtScale
was set to a constant value, and when you increased the MaxZoom
over that value you got blurry text. I changed it to render at MaxZoom
by default.
Note that you can remove the CacheMode
altoghether if you don't have a large amount of nodes in your own app, or performance problems.
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@miroiu thanks for explanation, now I see. BitmapCache is for performance, I can remove it for better render results.
After RenderAtScale
was bind to MaxZoom, there is another thing doesn't looks good, when zoom is to small, text will be like this.
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