Comments (1)
This issue is handled fine in Mirror. We handle it and just print the warning, you can ignore the warning
This is a duplicate of #29
from mirror.
Related Issues (20)
- random kcp things
- There is already a player for this connection - If scene changed HOT 1
- Error when client disconnecting in Mirror 81.4.0 HOT 1
- NullReferenceException of KcpTransport when host disconnecting HOT 1
- NetworkRigidybody2D not syncing angular velocity.
- NetworkTransformUnreliable not syncing rotation with different position & rotation sensitivities HOT 2
- NullReferenceException in KCPTransport HOT 1
- Make kcp transport able to log with Debug.Log HOT 1
- Web GL can not run ok。 HOT 1
- Custom Class Can't Be Sync By [SyncVar] HOT 2
- IOS Unity player hangs in kcp transport if call HostDiscovery.StopDiscovery() when switch back from background HOT 4
- NetworkDiscovery no Fail to execute as scheduled
- KCPTransport null OnDisconnect action when exiting Play Mode HOT 1
- 'Transform' does not contain a definition for 'GetPositionAndRotation' HOT 2
- Transports callbacks errors HOT 1
- ServerChangeScene sends NotReadyMessage to non-authenticated-yet connections HOT 2
- AOI issue - NetworkClient.DestroyObject vs NetworkIdentity.OnDestroy HOT 2
- Authentication messages are skipped when using StartHost() + ServerChangeScene() HOT 2
- KCP Threaded Client Error On Disconnect
- NetworkAnimator: animatorSpeed is never assigned for new clients when joining a game and can cause desync
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from mirror.