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Comments (6)

SoftwareGuy avatar SoftwareGuy commented on May 10, 2024

This is probably a duplicate of #25 and should be closed if that is the case. It has been silenced now.

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miwarnec avatar miwarnec commented on May 10, 2024

@TimPickup can you give us a simple example script to reproduce the error? Or a step by step instruction?

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TimPickup avatar TimPickup commented on May 10, 2024

Hi, Its not related at all to #25

I gave the solution to the problem above but I guess I wasnt clear enough how to reproduce. You have since removed the ability to have multiple controllers so the only change to my solution I provided is to remove the "0" in "ClientScene.AddPlayer(0);"

To reproduce you add a NetworkManager and set Auto Create Player to false in the inspector.

Then after starting the server, spawn a player on the server manually - after they load the scene etc via AddPlayerForConnection.

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miwarnec avatar miwarnec commented on May 10, 2024

Could you possibly create a small example project?

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TimPickup avatar TimPickup commented on May 10, 2024

Hi, I have got around to creating a project with the latest build and the issue is gone after the controller code you removed. I will close this case

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miwarnec avatar miwarnec commented on May 10, 2024

Thanks for letting us know @TimPickup

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