Comments (6)
This is probably a duplicate of #25 and should be closed if that is the case. It has been silenced now.
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@TimPickup can you give us a simple example script to reproduce the error? Or a step by step instruction?
from mirror.
Hi, Its not related at all to #25
I gave the solution to the problem above but I guess I wasnt clear enough how to reproduce. You have since removed the ability to have multiple controllers so the only change to my solution I provided is to remove the "0" in "ClientScene.AddPlayer(0);"
To reproduce you add a NetworkManager and set Auto Create Player to false in the inspector.
Then after starting the server, spawn a player on the server manually - after they load the scene etc via AddPlayerForConnection.
from mirror.
Could you possibly create a small example project?
from mirror.
Hi, I have got around to creating a project with the latest build and the issue is gone after the controller code you removed. I will close this case
from mirror.
Thanks for letting us know @TimPickup
from mirror.
Related Issues (20)
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- IOS Unity player hangs in kcp transport if call HostDiscovery.StopDiscovery() when switch back from background HOT 4
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- 'Transform' does not contain a definition for 'GetPositionAndRotation' HOT 2
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