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Comments (6)

paulpach avatar paulpach commented on May 10, 2024

I see your pastebin, but can you clarify what you changed?

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MrCool92 avatar MrCool92 commented on May 10, 2024

I have added arrays to store rigidbodies and transforms, store them inside GetNetworkInformation which now takes UnityObject[] targets argument and inside OnPreviewGUI changed GUI.Label to get values from those arrays by m_ReferenceTargetIndex, also used same reference as nullcheck before displaying label.

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miwarnec avatar miwarnec commented on May 10, 2024

Do we even need the NetworkTransformPreview component?
@MrCool92 why is this important to have?

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SoftwareGuy avatar SoftwareGuy commented on May 10, 2024

@vis2k NetworkTransformPreview apparently provides information in the inspector on the Last Sync Time and a bunch of other crap (near where it says Asset Labels in the panel). IIRC it'll say Network Transform, or it'll say Network Asset Information.

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MrCool92 avatar MrCool92 commented on May 10, 2024

image
@vis2k guess it's not that important...

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miwarnec avatar miwarnec commented on May 10, 2024

Problem solved. We removed the class. :)

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