Comments (1)
It's a system-wide mapping unrelated to NES: first button->OK, second button->Cancel
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Related Issues (20)
- Cat Ninden Teyandee game cannot be started from the first stage HOT 2
- SMB3: Floor jumping up during ending sequence HOT 3
- Stand-alone PPU adaptation HOT 20
- Add keyboard bindings for save state active slot
- The `Blaster Master` "grenade glitch" is not reproducible HOT 8
- Final Fantasy I Encounter Steps Bug HOT 11
- Ballblazer: odd audio behavior influenced by a previously loaded game HOT 4
- Famista ‘94 - ‘92 graphics corruption HOT 4
- Castlevania III - Flickering when jumping HOT 8
- FDS game Silviana does not save
- Request for more save state slots
- Famicom Keyboard conflicts with save state keys F1-F4
- Famicom BASIC error asks that the Backup Switch be turned off. HOT 1
- Arkanoid II not working with USB spinner
- Request: Mapper 156 support HOT 1
- Donkey Kong (arcade/vertical orientation) not booting HOT 2
- Y/C output severly downgraded since merging MikeS cores HOT 5
- Request: Mapper 256 support (Time Pilot, Scramble)
- MMC3 Mapper issues HOT 1
- Konami VRC2/VRC4 not working properly since last core update HOT 15
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