Martin Lange's Projects
Arche is an archetype-based Entity Component System (ECS) for Go.
Demo for Arche, the Go Entity Component System (ECS)
Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
OpenGL graphics and plots for the Arche Entity Component System (ECS).
JSON serialization and deserialization for the Arche Entity Component System (ECS).
Bayesian Belief Network CLI/TUI tool and Go module.
The BEEHAVE honeybee model, re-implemented with Go and ECS
Command line interface for the beecs honeybee model
Template repository showing how to extend the beecs honeybee model
GUI for the beecs honeybee model
Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
A compact, structured sidebar mod for Cataclysm DDA
Master tileset repository for Cataclysm: Dark Days Ahead
Command line tools for Cataclysm DDA
Chronophotography command line tool and library in Rust.
Command line tool to analyze and visualize disk usage
A simple Rust wrapper for easy plotting and drawing, wrapping the crates plotters and minifb.
Command line tool to show clear git graphs arranged for your branching model
Interactive, cross-platform Git terminal application with clear git graphs arranged for your branching model
My implementation of Entity Component System in Go/Golang
gopy generates a CPython extension module from a go package.
A 2D platformer puzzle game, featuring unique gravity mechanics
isso -- Iterative Samling Schedule Optimization
Hugo & Docsy test page
A Self-organizing Maps (SOM) / Kohonen networks library and command line tool in Rust.
Create book from markdown files. Like Gitbook but implemented in Rust
mdbook plugin allowing to load and present a bibliography in BibLaTex format in your books and cite its references
My GitHub profile README
Website for standards and governance of the Open Modeling Foundation
A hand-crafted 2D game library in Go