Comments (1)
I suggest you try to fix this yourself. Also, "prefill" does work, but it does not guarantee there will always be that many frames in the queue. The consumer may consume them faster than realtime. Similarly, the consumer may become too slow at times causing the decklink producer's buffer to fill and drop frames. Maybe you need to tune some things.
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Related Issues (20)
- 7.22.0 CMakeLists.txt HOT 1
- mlt.so does not specify dependency on libruby.so HOT 1
- [SVT-AV1] MLT does not seem to support any configuration done via Kdenlive interface except "preset". HOT 1
- Discovered a bug regarding image size scaling and rotation
- sdl consumer may require SDL12COMPAT_NO_QUIT_VIDEO
- Protobuf duplicate library causes crash HOT 3
- Melt SIGSEGV when using the -chain flag HOT 5
- "Why does the outline range of fonts in Shotcut span from 0 to 200, while in MLT, the range is only from 0 to 3? Is there any solution?" HOT 6
- How to change the spacing of wrapped text? HOT 3
- how to use gpu decode video? HOT 1
- MLT master fails to build with ffmpeg 7.0 HOT 6
- Is there something wrong with the hash function of mlt_properties_add? HOT 2
- avformat: vbr parameter should also accept integer values HOT 1
- Audio not synchronized
- Setting lowres>=1 for codecs that don't support lowres results in broken output
- producer_avformat performs useless work when source is intra-only and consumer framerate is lower than the source's framerate HOT 4
- [producer_xml] failed to load filter "affine" HOT 2
- Rendering .mlt File to .mp4 with melt looses image transparency HOT 2
- error: use of undeclared identifiers 'free' and 'calloc' HOT 1
- audio_index=all broken with Sintel since c170481 HOT 3
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