Giter VIP home page Giter VIP logo

Comments (13)

xuelin-chen avatar xuelin-chen commented on May 29, 2024

Hi @mmatl , hah, I am also wondering why you did not add point_size parameter for the offscreen renderer, or you just forgot it, lol. Maybe it'd better if we can control the point size even in the offscreen mode.

from pyrender.

mmatl avatar mmatl commented on May 29, 2024

Hi @ChenXuelinCXL! Just fixed these features in c322a00.

Just set the scene's background color to have transparency (i.e. alpha = 0). Now, the offscreen render will return the full RGBA color matrix. Save it out with PIL to view it (make sure to save as a PNG).

For example:
image

from pyrender.

mmatl avatar mmatl commented on May 29, 2024

Sorry, had to fix a few tests. Deploying this now to PyPi as version 0.1.10.

from pyrender.

xuelin-chen avatar xuelin-chen commented on May 29, 2024

Hi @mmatl , wow, thank you so much! BTW, I am rendering point clouds, currently, I am trying to convert each point into a sphere mesh, so I can control the rendered point size via changing the radius of the spheres, this is obviously inefficient. So could you please tell me if there is a way to directly rendering the point clouds with the control of the point size?

Thank you!

from pyrender.

mmatl avatar mmatl commented on May 29, 2024

Yeah, absolutely! There's a simple option for this if you're okay with your points being screen-space quads.

import pyrender
import numpy as np
import trimesh

m = trimesh.creation.icosahedron()
pts = m.vertices
colors = np.random.uniform(size=pts.shape)

s = pyrender.Scene()
mn = pyrender.Mesh.from_points(pts, colors=colors)
s.add(mn)
pyrender.Viewer(s, use_raymond_lighting=True, point_size=10)

points

Just control the point size with that point_size parameter.

If you have a uniform-color point cloud that you want to render with spheres instead, used instanced rendering of a trimesh by specifying the poses keyword-argument.

s = pyrender.Scene()
m = trimesh.creation.uv_sphere(radius=0.1)
m.visual.vertex_colors = np.array([0.0, 1.0, 1.0])
poses = np.tile(np.eye(4), (len(pts), 1, 1))
poses[:,:3,3] = pts
mn = pyrender.Mesh.from_trimesh(m, poses=poses)
s.add(mn)
pyrender.Viewer(s, use_raymond_lighting=True, point_size=10)

points2

from pyrender.

xuelin-chen avatar xuelin-chen commented on May 29, 2024

from pyrender.

mmatl avatar mmatl commented on May 29, 2024

@ChenXuelinCXL Yeah, it's actually there! Just forgot to add it to the docstring -- it should be visible now: https://pyrender.readthedocs.io/en/latest/generated/pyrender.offscreen.OffscreenRenderer.html#pyrender.offscreen.OffscreenRenderer.

from pyrender.

mmatl avatar mmatl commented on May 29, 2024

I'm going to write this up in the docs. FYI, with the newest commit, it would look something like this for getting RGBA:

color, depth = renderer.render(scene, flags=RenderFlags.NONE) # Returns 3-channel color
color, depth = renderer.render(scene, flags=RenderFlags.RGBA) # Returns 4-channel color

from pyrender.

xuelin-chen avatar xuelin-chen commented on May 29, 2024

Hi @mmatl , big thanks for all of this! I am trying this!

from pyrender.

mmatl avatar mmatl commented on May 29, 2024

@ChenXuelinCXL no worries at all, happy you're using the code! Let me know if you have any issues.

from pyrender.

mmatl avatar mmatl commented on May 29, 2024

@ChenXuelinCXL Were you able to get it working?

from pyrender.

xuelin-chen avatar xuelin-chen commented on May 29, 2024

@mmatl , Yes!, After I got the latest pyrender via pip install, now I can render images with alpha channel, and render point clouds with point size control, in offscreen mode. Thank you so much for this easy-to-use code and your kindly help!

from pyrender.

mmatl avatar mmatl commented on May 29, 2024

No worries! Going to close the issue for now, feel free to open another if you run into any issues.

from pyrender.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.