Comments (8)
The framework is growing along with the game project. But I still can not find a good timing to start on the 'sharing' things, time-wise and energy-wise...
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@RealAquilus
You can find @tommo 's IDE code in this repository, It is implemented by PythonQt4.
I have studied @tommo 's framework for a long time.
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I think you can talk to @tommo about it, I believe we are all quite eager to have a closer look at his MOAI IDE .. but there are a couple others out there as well, I encourage you to keep looking and peeking under the covers. :)
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I'm really so sorry about this! The game production has burnt up all my time!
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I hope we see it one of these days @tommo .. looks really cool. Let me know if you need help to bring it up to 1.8 / 2.0 compatibility .. ;)
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I will wait for it :), take your time tommo!
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@tommo hi man, any news? Can't wait to give it a try ahahah.
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Oh well, i will keep waiting :D
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Related Issues (20)
- moaiutil localize command HOT 1
- MOAIGfxDevice.setPointSize has been removed. HOT 1
- 1.7 - MOAIShaderProgram and MOAIShader - World transform matrix (GLOBAL_WORLD) not being set HOT 4
- Pito builds doxygen documentation incorrectly. HOT 1
- Readme on develop is horribly out of date HOT 2
- Create IDE Projects - iOS (File not found) HOT 4
- I can't release app on Google Play, need to update LibPNG and OpenSSL libraries HOT 10
- Build help!! HOT 1
- Enable CI again HOT 1
- MOAI 2.0 - Samples are out of date
- MOAI 2.0 - Sample Browser
- MOAI 2.0 - pito thorns
- MOAI 2.0 - Documentation updates, CHANGELOG.md, etc.
- Website is down. HOT 1
- Linux build fails (and how to somehow fix it) HOT 2
- Update moaiwebsite.github.io HOT 1
- Build broken on Windows 10 using CMake
- inbox
- crushes on android
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