Comments (4)
Attempted to make a quick integration mockup. The challenge is that moderngl doesn't supply a window with an event system. It looks like the moderngl integration might have to be a moderngl_window integration to make things simple.
My thought so far is making a subclass of WindowConfig
in the integration. That way we can use the
generic event system supporting any window. I don't really see a simpler way of doing it. Other options makes using the integration a chore.
Another question is if the window classes should be allow forwarding events to multiple locations, but this might not be too hard to handle manually as long as the signature is the same.
from moderngl-window.
- on_mouse_drag #35
- on_text event?
- on_mouse_scroll (wheel)
from moderngl-window.
This is now in master. Missing the reverse keymap.
from moderngl-window.
All done and tested!
from moderngl-window.
Related Issues (20)
- Intercept close window button (aka ALT + F4 or similar on other platforms) HOT 3
- How to resize/move Window while executing other scripts/functions? HOT 7
- Add a PySide6 backend/example
- VAO buffer format not entirely supported
- 3.0: Rename callback functions
- Add Camera Panning HOT 1
- Multiple glTF models HOT 5
- wnd.vsync not exposed HOT 1
- Window getting maximized at creation HOT 1
- Just set window image HOT 3
- wishes for mglw.geometry module HOT 1
- run_window_config_instance
- Modifying node matrix doesn't change rendered model HOT 4
- allow to manage pygame2 USEREVENT HOT 3
- Pygame2 error: 'Event' object has no attribute 'state' HOT 5
- Examples have been flipped and have inverted color channels HOT 7
- why is resolution twice the window_size ? HOT 2
- Pypi source distribution not published for 2.4.2 HOT 2
- Add Support for Animations HOT 1
- load_scene has incorrect mesh name HOT 1
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from moderngl-window.