Related Issues (20)
- ZenjectIntegrationTestFixture.Setup destroys objects that prevent UnityTests from running.
- Link Checker Report
- [Doc Bug] Broken link in Readme.md for example of using multiscene setups
- Failed to remove SceneContext from SceneContextRegistry HOT 1
- Circular Dependencies
- Unused sample zenject scripts in build (IL2CPP and Zenject)
- NullReferenceException when second time inject HOT 1
- working with additive scenes? HOT 1
- i need to declare many signals. is there a solution for that? HOT 1
- [Zenject 6 Upgrade] Not possible to bind multiple interfaces to the same implementation when using WithId anymore?
- There is no DisposableManager.RemoveLate method for removing previously registrated objects.
- Prefab installer ignore bind FromInstance
- Passing dynamic data + prefab through method Create (Factory) while that prefab has GameObjectContext HOT 1
- "Re-injecting" dependencies into a prefab when it's spawned from a MemoryPool? HOT 1
- Project Context: "Null Installer" assert hit when using Prefab Variant only on built version
- MemoryPool<Param, Value> with CustomFactory HOT 1
- When using Container.Instantiate to create a new object in the Create method of the factory, IMemoryPool is not assigned.
- [question] Is generic installers possible?
- Inquiry Regarding IDisposable in Zenject
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