Comments (13)
Here's how the skyrimSE plugin is determining the location of your "Documents" folder:
First it tries this function with FOLDERID_Documents as the argument.
https://msdn.microsoft.com/en-us/library/windows/desktop/bb762188(v=vs.85).aspx
Then if that fails, It searches the registry for "Software\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders" entry "personal" (apparently) I think that should be changed to "Common Documents", but I'm not entirely certain.
Can you check if any of those methods are valid for finding your remapped "Documents" folder?
Also, if you make a save file from loading the game without MO can you check if MO can then find it (they should appear under saves)?
from modorganizer.
from modorganizer.
That registry entry: "Software\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders" has a value "Common Documents" and that is %PUBLIC%\Documents which is C:\Users\Public\Documents. But having that folder open when using a profile with local save games enabled and no global characters nothing is being written to that folder so I don't think MO is using that folder specifically.
from modorganizer.
I also have this issue. Maybe mod organizer needs an additional path to set.
Normally it shoud find the User\Documents\my games\Skyrim Special Edition\ (windows 10)
I have mine in Onedrive\ blahj blaw bledsh\ so MO does not know what to do.
I even tried making a junction in my user folder to point to the documents folder. No change.
Me Too!
from modorganizer.
Blomstertj, If you have local save games enabled, mod organizer will write the save games to the location you specify, it will then map that folder to the "C:\Users\Public\Documents\my games\Skyrim Special Edition\Saves." It will never write to your documents if local saves are enabled.
For both of you, where do the save game files from skyrimSE land when you run it normally (without MO)?
from modorganizer.
All of my SkyrimSE saves are located in D:\Libraries\Documents\My Games\Skyrim Special Edition
I remapped the Documents library to that location but if I did not it would just save to C:\Users\tanner\Documents\My Games\Skyrim Special Edition. I have nothing in my Public Documents folder at all (completely empty directory) and from my experience I have never had a game write to that directory.
My MO is expecting there to be a "C:\Users\Public\Documents\my games\Skyrim Special Edition\Saves" path and since there isn't it just to write them to that directory. MO probably isn't able to create directories.
from modorganizer.
What is does %USERPROFILE%\Documents expand out to? Because that should lead to the correct documents folder.
I was being foolish and looking at the wrong part of the registry. It should be HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\User Shell Folders -> Personal
Does either (or both) of those correspond to the correct documents folder?
from modorganizer.
@ZachHaber
I will check on that information when I get home. Stay tuned
from modorganizer.
@ZachHaber
That's really strange. So when I put %userprofile%\Documents in File Explorer it goes to C:\Users\tanner\Documents but that directory is empty. When I type in command prompt echo %userprofile%\Documents
the output is C:\Users\tanner\Documents
That registry path shows this the documents path with two keys. The Personal and the random letters/numbers.
D:\Libraries\Documents is the correct path as you can see below:
from modorganizer.
Check your mo_interface log, should be at %localappdata%\ModOrganizer\SkryimSE\logs
Tell me what the line that starts with "[D] reading save games from" says. And if that is where your profile is.
Is there a Skyrim Special Edition folder in C:\Users\tanner\Documents\my games? If so, delete it, because that might be the issue.
Do local saves work for any other games?
from modorganizer.
from modorganizer.
@ZachHaber
AFAIK when you create a Profile with Local Save Games the behavior SHOULD be to copy the saves from that profile to the game directory to be read. I have not tried profiles before upgrading to MO2 so I just wanted to double check if my logic is correct in assuming that.
I used the following method to make these profiles and set up the settings.
I made my profile for my character with these settings:
I clicked Transfer Saves and I used Move to move them into the profile like so:
I tried Skyrim. I made a profile and enabled local savegames. I moved them over to that profile and the game only let me start a new game. I have attached the logs you might find interesting. I attached my uvfs log but it is very large.
SkyrimLogs.zip
I tried Fallout 4.
I then launched the game with this profile active and I couldn't resume my game. Again the logs for this game are attached.
Fallout4Logs.zip
Now I try SkyrimSE
Same issue as the previous games. Logs are attached.
SkyrimSELogs.zip
from modorganizer.
This issue should be fixed on the latest builds. If you try them and it still doesn't work I will reopen the ticket.
from modorganizer.
Related Issues (20)
- [Oblivion] Issue with the filename of an .esp with localized characters ('ñ' latin character)
- Fallout New Vegas Steamdeck (with dock) 'Your display doesn't support selected resolution' HOT 1
- failed to initialize plugin HOT 1
- Can not locate mods
- Handle conflicts with AI, maybe interface with OpenAI API HOT 2
- My bobble heads are not working HOT 1
- Local instance always default path.
- Когда я запускаю сталкер аномали кастом или начинаю игру то через время загрузки игра выдаёт ошибку HOT 1
- [Feature Request] Add Content Recogntion for NVSE Script Runner Files
- MO2 sometimes crashing on startup and other issues
- More In-Depth Filter That Can Read Notes Rather Than Only Comments HOT 1
- [Cyberpunk 2077] Conflicts with VFS when using RedFileSystem plugin HOT 20
- Wrong game in the instance
- Initialization failed HOT 1
- MO2 Refuses to run anything HOT 2
- [FEATURE REQUEST] Notification for when a download completes
- MO2 unchecks/disables certain plugins (patches) I made in SSedit HOT 1
- Starfield now has custom plugin loading support, but Mod Organiser does not recognize it yet HOT 2
- Starfield - Basegame ESM files can be disabled, when they sould be greyed out HOT 1
- Adding MSFS 2020 results in file not found error and unable to progress
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from modorganizer.